User Experience and Game Designer
Bridging product UX and game systems to create engaging experiences.
Select Work:
Games and Interactive Systems
Designing engaging game systems, core loops, and player progression mechanics.
The Contractors is a two-player couch co-op game. Step into the role of a handymen, repairing and fixing damages on the clock whilst being undetected. Boost customer satisfaction by making improvements suited to the customer. If customer satisfaction is low or if you are caught…game over.
The Contractors
A rogue-lite deck-building experience set within an enchanted arcade. A blend of coin physics, deck building and meta progression.
The Cascadier
Product UX
Designing scalable mobile and web products focused on clarity, onboarding, and retention.
NEER is a social networking app focused on real-life connections, supporting dating, friendship and professional networking through curated events and brands we partner with.
NEER
Miles Better is an app created to improve the day-to-day for HGV drivers. By combining wellness tools, real-time communication with logistics teams, journey planning, and roadside support, the app is designed to reduce drivers’ pain points and increase happiness and efficiency.
Miles Better
Close By is targeted at users in different neighbourhoods. Match with people based on proximity. Connect via shared interests and events.
Close By
Lume is a performance-driven footwear brand designed for Gen Z consumers who value sustainability, innovation, and authenticity. The brand merges engineered technology with measurable environmental impact.
Lume
About
I’m a User Experience & Game Designer specialising in mobile apps, web products, and interactive systems. I design intuitive experiences for complex products, balancing user needs, technical constraints, and business goals.
With a background as an award-winning game developer and trained fine artist, I bring both systems thinking and strong visual judgement into digital product design. I work end-to-end — from research and user flows to high-fidelity UI and implementation — collaborating closely with engineers and stakeholders to ship engaging, reliable experiences.
UKIE Technical Achievement Award
Games featured on CBBC, BBC and BFI
Led multidisciplinary teams of up to 45 across design, art and development
Designed & shipped 12+ mobile and PC projects
Technical Recognition and Impact:
Work acquired, commissioned and rented by public and private institutions including the Royal Scottish Academy, Baillie Gifford, Artemis Fund Managers, 12 King’s Bench Walk and Hampden & Co
RSA John Kinross Scholarship recipient; RSA New Contemporaries selected exhibitor
Annual exhibitor at the Royal Scottish Academy; member of the SSA and VAS
Exhibited internationally (50+ exhibitions across the UK, Europe and the US), including with the British Institute of Florence and the Italian Institute of Edinburgh